This is an Elvish joke from World of Warcraft, one that “I as Another”, a Night Elf, could have told, while walking around in Azeroth doing research for our book on World of Warcraft, Digital Culture, Play, and Identity, many years ago.
… on becoming an elf in World of Warcraft, a game universe, where you first become by choosing character. I chose night elf because she looked nice and the night elves’ natureculture seemed friendly … Then you become by being told what your role is in the gameworld – to defend the home of the night elves, the children of the stars, against further corruption of evil forces, and by walking around in the elven landscape you realize that you are in fact an elf among others who greet you in elven ways with a warm “Elune-adore” and hail you into being an elf. … The world has a role for you; you walk like it and talk like it, and the character has a mission of her own, ignorant to my human self’s workload, appointments or restless dogs.
I was reminded about this when looking for some old stuff, and found this short piece. I was invited to write this in 2010 for CIAC’s Electronic Magazine, from the perspective of “I as Another” in relation to a video game avatar. And of course I did add a feminist perspective – comparing feminism and video games.
This world is not ridden by the dilemma of feminism, of women being one group or several groups. And neither is it ridden by messy identities or blurred boundaries. Instead, this is a neatly ordered world.
It wasn’t online at CIAC’s site anymore, but you can read it here
I had the great pleasure of listening to Karen Holtzblatt at a conference earlier this year, where she challenged the audience to consider what the actual goal is, when we talk about getting more women into ICT. While the first wave feminists, she said, fought for the right to vote, and the second wave fought for the right to work – what are we fighting for or against when talking about women in ICT? It’s easy to know whether you have the right to vote or not, whether you have access to certain positions in working life or not. What exactly is it that we want for women in ICT? That people behave nice?, she asked.
The “me too” campaign and the following waves of reactions seem to have put something like that on the agenda. This week, Google employees in many countries walked out to protest at the company’s treatment of women.
BBC NEWS: Google staff walk out over women’s treatment
We were surprised with a very nice price last week: the author price for Fjordkonferansen. for our contribution to this year’s anthology – based on last year’s conference:
Kapittel 11: Gaming and identity construction among immigrant youth in Norway — Convergent glocal contexts, by Carol Azungi Dralega og Hilde G. Corneliussen
Molde University College posted a very nice piece about us – here. The photo is from the conference last year.
Read the full paper – open access – here.
This study explores how immigrant youth in Norway navigate video games between local and global contexts and how this shapes their identities. Drawing from theories of transnationalism, gender and technology, the study employs qualitative methodologies that unravel complex identity manifestations that are globally connected but locally anchored. Rather than an often-used dual frame of reference, the authors suggest interpreting this through a multiple frame of reference.
Det at anerkjente kvinnelige ledere kler seg på en tradisjonelt feminin måte, kan endre måten vi oppfatter feminine tegn og symboler på, mener forskere.
Source: En leder kan ha autoritet også i kjole og perler | forskning.no
Interessant studie om autoritet og tradisjonelle maskuline og feminine symboler og iscenesettelse gjennom klær og estetikk.
A. Bolsø, W. Mühleisen: Framstillinger av kvinner kledd for makt. Tidsskrift for norsk kjønnsforskning, Årg. 39, Nr. 3-4, 2015.