Computer Games
Computer games and gender is one of my research interests.
I’ve published an article together with Torill E. Mortensen, and an edited book about World of Warcraft with Jill W. Rettberg, including an article about gender in WoW.
- Corneliussen, H. G. & J. Walker Rettberg (eds.) (2008), Digital Culture, Play, and
Identity: A World of Warcraft Reader, MIT Press. - Corneliussen, H. G. & J. Walker Rettberg: Introduction: Orc Professor LFG,” or, Researching in Azeroth, in Corneliussen, H. G. & J. Walker Rettberg (eds.) (2008), Digital Culture, Play, and Identity: A World of Warcraft Reader, MIT Press.
- Corneliussen, H. (2008), World of Warcraft as a Playground for Feminism, in Corneliussen, H. G. & J. Walker Rettberg (eds.) (2008), Digital Culture, Play, and Identity: A World of Warcraft Reader, MIT Press.
- Corneliussen, H. & T. Mortensen (2006), ‘The Non-sense of Gender in Neverwinter Nights’, in Women in Games. Conference Proceedings 2005, University of Abertay Press. ISBN 189979618-5.
We also have several courses at Digital Culture where computer games is included.
At the moment I’m working on an article about World of Warcraft and Age of Conan, the last by the Norwegian company Funcom.